Tallowmere Game Guide
A tome of knowledge, just for you.
1. Tip: Dungeon General
Every time you play, every room is randomly generated.
Room 1 contains 1 main enemy (excluding zaeries), Room 2 contains 2 main enemies, etc. There are exceptions to this rule with special unique rooms at times however, so be on your guard.
At least one enemy in each room contains a key that will help you unlock a door to proceed to the next room.
2. Tip: Waypoints
To return to town, activate a blue-flamed waypoint. Note that while transitioning, all incoming damage and stuns will be nulled.
Common uses for returning to town involve getting a heal from Lady Tallowmere, or buying Anti-stun Potions and Health Potions from the home vendor.
3. Tip: Item Rarities
Found on every equippable item apart from potions, item rarities range from 1 star to 7 stars:
Big bosses award at least a Fabled item or higher. Elite enemies award a minimum rarity based on how deep into the dungeon you are. Other random chests contain random items.
4. Weapon: Axe
A sharpened blade. A wooden stick.
Better than being empty-handed, the Axe lets you swing and hit stuff.
5. Weapon: Emerald Dagger
Crafted from shadows unknown, the Emerald Dagger allows its bearer to slip into the darkness.
While stealthed, there is only a small chance that taking damage will reveal your presence.
Bumping into a foe will always give yourself away, however.
But if you manage to sneak up behind your target, a swift shank to their back will make quick work of their being.
6. Weapon: Flamethrower
Feel like heating things up?
Set your foes alight with a trusty Flamethrower.
7. Weapon: Grenades
Although somewhat situational, lobbing a handful of grenades can pack quite a punch.
Make sure to shield yourself from any 'nades in front of you, and run away from any that have bounced behind!
8. Weapon: Ice Wand
Grasp the dungeon's unnatural chill with a delicate Ice Wand and slow your enemies down.
Wielding an Ice Wand will auto-aim at a nearby enemy within a short range.
As Ice Wands are fragile in nature, you must be standing still for the wand to work.
9. Weapon: Katana
Dubbed the "suicide blade", the Katana teleports you to a random nearby enemy and slices through them.
Katanas are good for two things:
1. Confusing yourself, and
2. Ensuring someone is going to die.
10. Weapon: Rocket Launcher
Time to blow stuff up! Hopefully not yourself, however.
Rocket Launchers auto-aim at the nearest enemy in your line of sight and kick you back a little with the force of each launch.
11. Enemy: Archer
Dressed in green and armed with a bow, Archers will launch arrows at you if you're in their line of sight.
If you get too close to them, they will knock you back.
12. Enemy: Conductor
Despite having trained for years learning the ways of harnessing lightning, Conductors aren't very bright when it comes to the ways of self-inflicted area damage.
13. Enemy: Fire Mage
Don't let their looks deceive you; Fire Mages are too hot to handle. Watch out for their fire balls, especially when they traverse through walls.
14. Enemy: Flail Knight
Decked with armour, Flail Knights wield a mighty ball 'n chain.
If they spot you they might just start swinging.
15. Enemy: Leaper
Leapers are short-sighted and usually peaceful creatures.
If they become disturbed, however, they will pounce at you relentlessly.
If you manage to run far away enough though, they might forgive your wrong-doings.
16. Enemy: Ogre
Ogres have one purpose in life: to make your world a miserable place.
With a seemingly unlimited amount of purple stun bombs, it is imperative to learn how to use your shield and position yourself correctly to stop their attacks from stunning you.
A little-known fact: Anti-stun Potions make ogres cry.
17. Enemy: Zaerie
Zaeries are small flying buzzfiends, or "buzzfriends" as Lady Tallowmere would have it.
What they lack in strength they make up for in annoyance.
18. Tip: Healing
If your health is low, you can regain health by:
- Picking up a red heart from a slain enemy,
- Picking up a red health globe from a slain enemy,
- Consuming a Health Potion (found in chests or purchased from merchants),
- Equipping gear with +Health Regen stats, and/or
- Talking to Lady Tallowmere in the home town.
19. Tip: Souls
Slaying an enemy gives you at least 1 blue soul.
When you max out your souls:
- Your soul count resets to 0.
- Your max soul limit increases by 15.
- A blue Soul Group spawns and follows you around.
- Your health is restored to full.
- Nearby enemies will suffer massive damage.
Upon maxing out your souls, enemies will grow stronger after you advance past the next room.
Soul Groups also let you activate Demon Statues, which give you extra stats to "level up".
20. Tip: Shield Blocking
Your shield helps keep you alive.
You can fully block and negate enemy and boss attacks that would otherwise damage you.
Blocking a Pinwheel or Acid Cloud Trap will reduce damage received by 50%.
While your shield is raised, your movement is slowed by 50%.
You can block while jumping.
Keep in mind that your back will always be exposed.
21. Tip: Ogre Stuns
Ogres throw purple stun bombs.
It is imperative to block these with your shield.
Be aware of how the bombs arc through the air.
Alternatively, Anti-stun Potions can ease your pain:
- Purchasable from any merchant.
- Sometimes found in random treasure chests.
22. Tip: Elite Enemies
Not only do Elites think they're all that with their big heads and giant health bars, they also deal 2x normal damage and sport 10x more health.
On the positive side, they usually guard a treasure chest for your convenience.
23. Tip: Sacrificial Kittens
If the dungeon is proving to be too tough, you can sacrifice a kitten (or nine) at the top of town for some extra Max Health. Think of it as enabling a scalable easy/casual/handicap mode.
Although your Max Health goes up, sacrificing a kitten will also:
24. Tip: Punishments
If the dungeon is proving to be too easy (or you just want a challenge), talk to the Punisher in town to up the difficulty.
Please note that Punishments persist through each run, so make sure you turn them off once you've had enough.
25. Event Room: Capture the Flag
In the Capture the Flag room, if you need a key and/or want some extra souls, find the green flag and return it to Lady Tallowmere.
Be careful when picking up the flag, however!
26. Event Room: Time Flux
In the Time Flux room, time goes fast and time goes slow.
Watch out for how this affects your reaction times.
27. Event Room: Double Trouble
Double the enemies, double the fun!*
*Note: May contain more than double the enemies.
28. Event Room: Jazza's Hideout
Jazza is a giant flying mechanical nightmare.
Mind the bouncing chaotic orbs, and be ready to have your weapon be switched against your will.
29. Event Room: Hydra Lair
Three heads and an acid pit. What could possibly go wrong?
30. Event Room: Attack of the Zaeries
Zaeries, zaeries, and more zaeries.
Oh, and spikes. Get ready to jump!
Available on Steam, iPhone, iPad, Android, Nintendo Switch, and Wii U.
Click here for purchasing options.
Available now on the
Tallowmere - Wii U™
Available in the Americas.
Tallowmere on iPhone, iPad,
Local co-op is here.
✓ Action roguelike platformer
✓ Randomly-generated levels
✓ Weapons w/ unique mechanics
✓ Outfits, headgear, shields
✓ Item rarities
✓ Multiple enemy types
✓ Tactical shield blocking
✓ Deadly traps and obstacles
✓ Persistent bloodsplats and gibs
✓ Coins, hearts, souls, and keys
✓ Treasure chests
✓ Potions and consumables
✓ Special room events and bosses
✓ Passive abilities
✓ Merchant NPCs
✓ Local high-score system
✓ Challenge modes
✓ Sacrificial kittens
✓ Combat/event log
✓ Dev console for cheats*
✓ Local co-op (up to 4 players)
✓ Keyboard and mouse support*
✓ Independent game developer
* Windows/macOS/Linux only.
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