Questions & Answers
If you have a question that isn't answered below, please contact me.
1. What are the default controls?
The default controls are:
2. Gamepad/controller support?
Gamepad support was added to Tallowmere in Alpha 111. Please view the Gamepad Support page for details; some initial button mapping may be required.
Xbox 360 gamepad controls:
PlayStation gamepad controls:
3. What's the gameplay like?
Currently, Tallowmere is a singleplayer experience. You start in a dungeon with an axe, talk to some friendly NPCs (who assist you in various ways), then make your way into the unknown on a mission to see how far you can get.
The first room has one main enemy, the second room has two main enemies, and so on; the game eases you in but quickly gets harder. A typical playthrough for me lasts anywhere from 2 minutes to 30 minutes.
Every room, including your home room, is randomly generated. Some rooms have bosses or special events. One of the monsters in each room holds the key that opens the door to the next room.
Some rooms contain treasure chests with new weapons. Most rooms contain traps in addition to the monsters. Every room contains a waypoint to return to town.
You can block enemy attacks with your shield, but you can't block traps.
As you slay your foes, you collect their souls. Collect enough souls and you can return to town to level up your maximum health and damage output. Enemies and traps level up after you do.
Levelling up, for both you and your enemies, is random. Numbers increase within a random range, but by how much is a mystery. I have not created any spreadsheets for scaling or determining numbers. I believe Tallowmere's randomness is fair; sometimes you'll be dealt a good hand, sometimes not so much.
But, because you can fully block all monster attacks, theoretically you should never die. Death is permanent and should come down to user error.
At the end of your run, the game tallies up your stats. Learn how things work and you'll (hopefully) make it farther than before!
4. Any DRM?
Tallowmere is DRM-free (unless you count Steam as a form of DRM).
6. Do you backup your work?
Yes, I backup my work and website database daily, so things should be recoverable.
My backups are encrypted, and I store copies at multiple physical locations for adequate redundancy.
7. Press copies? Builds for LPers?
If you're a member of the press, or do regular Let's Play videos, express your interest and I'll shout you a copy of Tallowmere. I am LP-friendly!
Tallowmere. Available on Steam, iPhone, iPad, Android, and Wii U.
Click here for purchasing options.
Tallowmere - Wii U™
Now available in the Americas.
› February 2017
• Steam: 342
• Android: 342
• iPhone & iPad: 341
• Wii U (Americas): 334
Tallowmere on iPhone, iPad,
Local co-op is here.
✓ Action roguelike platformer
✓ Randomly-generated levels
✓ Weapons w/ unique mechanics
✓ Outfits, headgear, shields
✓ Item rarities
✓ Multiple enemy types
✓ Tactical shield blocking
✓ Deadly traps and obstacles
✓ Persistent bloodsplats and gibs
✓ Coins, hearts, souls, and keys
✓ Treasure chests
✓ Potions and consumables
✓ Special room events and bosses
✓ Passive abilities
✓ Merchant NPCs
✓ Local high-score system
✓ Challenge modes
✓ Sacrificial kittens
✓ Combat/event log
✓ Dev console for cheats*
✓ Local co-op (up to 4 players)
✓ Keyboard and mouse support*
✓ Independent game developer
* Windows/macOS/Linux only.
Follow Tallowmere on:
› Indie DB