Tallowmere 2

Available now.

Learn more »

Tallowmere Local Co-op

Local co-op is available on the Windows, Mac, Linux, Nintendo Switch™, and Wii U™ versions of Tallowmere.

  • Play Tallowmere with 2, 3, or 4 people using the same screen!
  • Controllers/gamepads are needed. If using desktop, one person can use the keyboard if desired.
  • For instructions on how to setup your controller(s) before playing, please view the Gamepad Support page.

Local co-op differences (compared to singleplayer):
  • To start local co-op, go Main Menu > New Game > New Local Co-op Game.
  • You'll be able to type in your names and choose your input types, then the game will start.
  • If one player loses all their health and falls, another player can revive them by standing by them and holding the Interact button for ~3 seconds.
  • Game Over occurs when no players are left standing.
  • To advance to the next room, all players must be standing in the doorway/corridor.
  • To use a waypoint, all players must be standing on the waypoint.
  • Coins, hearts, and health globes are given to all players when one player picks them up.
  • Boss rooms contain a chest for each player.
  • Enemy base health is multiplied by the total number of players.
  • Selling an item divvies up the coins amongst all players.
  • Dead players will not receive souls or coins until they are revived.
  • Sacrificing a kitten increases every player's max health.




Operating system compatibility:
Windows:  good!
  • Tallowmere works great with multiple Xbox 360 controllers. Hardly any effort required to get controllers going with Tallowmere in most cases; just turn the controllers on, start Tallowmere, then create a new local co-op game.
  • If user needs to bind buttons in the pre-game launcher's Input tab, corresponding Joystick/Controller numbers are displayed nicely.
  • On a side note though, the green light indicators on the controllers seem to be backwards -- controller #1 is lit up like it's #2, and controller #2 is lit up like it's controller #1.
  • If using a PlayStation 3 controller, the MotioninJoy driver seems to work okay, though mapping the buttons in the Input tab seems to be required/recommended, especially for the Trigger axes.

Linux:  good!
  • xboxdrv seems to offer great support for multiple Xbox 360 controllers, and Tallowmere's pre-game launcher's Input tab lets you see which joystick number (aka controller number) you're using when entering button input.
  • Still required/recommended to map each button in the launcher's Input tab.

Mac:  average
  • Iffy support for multiple controllers. The Input tab on Unity's pre-game launcher for Tallowmere doesn't specify which controller number is which, nor which button gets pressed, so is prone to error. I mean, it works, but it's not very user-friendly.
  • The TattieBogle driver likes to turn off an Xbox controller when it's been inactive for a mere minute or two, which is extremely short; and in turn with Unity's poor handling of disconnected controllers, I'd say more than two players with the Mac version of Tallowmere might not be worth trying.
  • PlayStation 3 controllers don't have the turning off problem, but their joystick/controller numbers don't show up in the Input tab either, so mapping buttons can still be finicky.

Gameplay video (2-player co-op):




Default controls:






Possible problems/hiccups/gotchas:
  • All controllers need to be turned on before the Tallowmere launcher is opened.
  • If a controller is disconnected, turns off, or runs out of battery mid-game, the controller won't work again until the next time Tallowmere starts. This is unfortunately a bug with Unity. Please make sure your batteries are charged before playing, and don't go AFK for too long!

Available on Steam, iPhone, iPad, Android, Nintendo Switch, and Wii U.
Click here for purchasing options.

Available on
Nintendo Switch
Buy Tallowmere:
Desktop
Mobile
Console
Official T-Shirt
Kittens on cotton for +10 Comfort.
Tallowmere - Wii U™
Available in the Americas.
Gameplay video:
Local co-op is here.
Game info:
  Action roguelike platformer
  Randomly-generated levels
  Weapons w/ unique mechanics
  Outfits, headgear, shields
  Item rarities
  Multiple enemy types
  Tactical shield blocking
  Deadly traps and obstacles
  Persistent bloodsplats and gibs
  Coins, hearts, souls, and keys
  Permadeath
  Treasure chests
  Potions and consumables
  Special room events and bosses
  Passive abilities
  Merchant NPCs
  Local high-score system
  Achievements
  Challenge modes
  Sacrificial kittens
  Combat/event log
  Dev console for cheats*

  Single-player
  Local co-op (up to 4 players)
  Keyboard and mouse support*
  Independent game developer
* Windows/macOS/Linux only.
Follow Tallowmere on:
 › Steam
 › YouTube
 › Facebook
 › Indie DB
 › Reddit
 › Arqade
ESRB Teen Blood
Violence
PEGI 16 Violence
CERO D 暴力 M Violence
Nintendo Switch version ported and published by Teyon.

Wii U Japan version published by Teyon Japan.

Nintendo trademarks and copyrights are properties of Nintendo.